Nike,

product reveal

Software Houdini 20+ / Karma XPU / MaterialX / Copernicus
Shots 6 + 1 Hero animation
Method Fully procedural
Year 2025

I was asked to work on a shoe reveal for Nike. I was approached based on my ability to bring out subtleties in materials and previous particle work. The deadline was short, and everything had to be built from scratch, with assets that were not all production ready at the start.

I built a procedural setup that responded to the updated assets, so there was minimal time lost changing anything out. All the styleframes and effects I set up and experimented with were saved as tool presets, so I could easily and quickly change things around based on the different feedback I received.

For this project I built the shot sequence, particle simulations, scenes, fire and smoke simulations, lighting and materials. I also created a heatwave post-effect in Copernicus that responds to the motion of the shoe.


Behind the scenes